Saturday, March 16, 2013

Progress: Tits!

Well! It's been a bit since I've spoken up, and I feel like I've at least gotten enough work done to not be completely embarrassed talking about it! So it's time for another progress report. As of tonight, I've finished adding support for Lith's breasts to the current game content, so Lith can now go shemale instead of just being a poor girl cat trapped in a boy's body. At this rate, full support for Lith to have a vagina and/or lack of dick is probably going to wait until after the next batch of story is added to the game, but I'm still working on adding it to new content as I go, so donators should be able to enjoy at least the partial experience, and that'll be less work when I go back to add it all throughout the game.

The other big push I'm making with this update is for Dominant Lith content. I've got one biiiig new scene I'm adding to the game: Offer Yourself! You can offer Lith the choice of what to do with you, though it's still up to you to nurture the impulses in him in the first place before he'll indulge in them... I've probably got it about half-done, and it will probably feature over a dozen possible outcomes when it's complete, but I may release v0.12 before it's 100%.

And on another front, I'm working with a kindly volunteer by the name of r3drunner on a new GUI for the game-- it'll be functionally almost identical, but having an actual graphic designer should give the game a better look overall. We're still working on it, so we're not sure if it will make it into v0.12, but it should be coming soon.

Finally, I've been hearing a lot about save files-- I actually have included support since v0.05 or so for importing your old files into new versions of the game, if you know how to copy them over manually. This is a bit complicated for a lot of folks, though, so I'm hoping to delve into how Flash works with file saving and create a more robust saving system-- with the ability to import older games' files either manually or automatically, and hopefully include some kind of autosave system.

Those are my big four goals for v0.12, and I've made some fair amount of progress. To the progress bar!

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Some extra bits that need added here and there, plus playtesting so I don't have to re-release each version four times as bug reports come in, round out the work needing to be done.

And on a related note, I'd like to address the folks that despair that this project might be abandoned when I don't update for a while. You don't know me personally, so I should clarify about myself: it is not in my nature to abandon this project. I honestly can't see myself abandoning it short of some massive, life-changing event-- basically major illness or injury. Unless something like that happens, I will keep working on this project until I'm satisfied with it. I may slow to a crawl at times, and churn out work by the leap and bound at others (very occasionally) but I will always keep working on this game. It's just a matter of being in the right state to do the game justice.

To be honest, I can get sick of Lith at times. I created him a long time ago to express a part of myself that doesn't get much outlet, but working with him so much can, well, drain that part of me. Forcing it makes for crappy writing, and makes it that much longer before I can get back into it with any real enthusiasm. So I'll go silent sometimes, because I can't bring myself to give Lith the attention he deserves, to bring him to life in the way you all enjoy. It is a blessing of the medium of writing that one evening of perfect alignment of the cosmos can be immortalized for you all to enjoy from that point onward-- that I can give you all my very best moments, rather than making you suffer through my day-to-day mediocrity.

The upshot is that this will all take time. Sometimes, by chance or fancy, I'll pump out a lot of work, and we can all rejoice, but otherwise, it will come slowly, as the opportunity strikes. I thank you all for your patience as I try to refine this process and find ways to create work that meets my standards for this project on a more regular basis.

In the meantime, I hope it will give you all some measure of relief to know: My Very Own Lith is not dead. It is not going to die away quietly-- it will either die suddenly in the case of my own health taking a downturn, or it will come to rest at the end of the road, when it is finally complete. The road is long and the going slow, but I've no intention of falling short of my destination.

To all my readers, players, fans, supporters, and donators, I say thank you, and I hope I'll have more for you soon.

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