Saturday, March 2, 2019

v0.39 is Live!

Go to the Play the Game tab above to grab the new version now!

Got a ton packed into this one in the end! The big feature is, the second portion of the game's final chapter has been installed in full. This means two major new scenes and a bunch of variations for new and existing content. With this, we've arrived at the precipice for the game's final endings!

After that, I'd say the most notable addition is the new save backup system. I've seen folks request this here and there for some time, and when I added it as a possible addition on my Patreon, my supporters finally voted it in! It's been tough working it all out, but I feel like it's mostly reliable now. I can't guarantee it'll work 100% of the time, but my proofers have tried pretty thoroughly to break it and couldn't, so I feel comfortable putting it in your hands.

And of course, two new pieces of art have been added. One is in the early game and will be hard to miss if you're being kind. The other is in the mid to late game and requires being especially cruel... Happy hunting!

Other than that, a lot of small additions and adjustments. I should have done this now, but a certain alternate result from the game's final chapter now has serious, permanent effects on your gameplay when you return to the void. I've also adjusted content to make it a little easier to explore a new side of Lith if you got that choice, but instead gave in.

Also, we've had a lot of issues lately with people being unable to run the game. I think it might be getting a little big for Flash, a little burdensome and heavy on processing, so I've finally gone ahead and removed one of its more troublesome features. The game will no longer collect gameplay telemetry, and should no longer try to connect to the internet. I really liked the idea of being able to see how the game is being played on a large scale, but it just never quite worked out how I'd hoped. Now, I'm hoping that removing that will make the game a little easier and faster to load and play for everyone.

For supporters, the game's basic cheats have also been updated! The cheat menu got a much-needed overhaul and two new cheats have been added. I still need to work on the "advanced cheats" I've promised on Patreon, though, I've been putting it off while trying to get a new Deluxe UI put together. I believe those are the last two big things I still need to add to fulfill my recent promises on Patreon, and while I'm not sure about the UI, I'm hoping to get the full cheats put together for next version.

And the reactions while scrolling through the game have finally been extended through the entirety of the game's content! I also have a lot of notes for extra faces I found I'd really like to add in, so I'm hoping to get those made up before long to really get Lith more expressive and reactive to what's going on in the future.

I think there've been a few more small additions in the background, but that should be everything noticeable to you guys. Phew! This one was a bear to work through, I have to admit, but it's good to have a bunch of stuff crossed off my list. The game is finally taking shape and getting closer to its final state in several ways.

That said, I'm thinking we're gonna leave this at a sort of "cliffhanger" for a little while. I have a healthy amount of side content to work on, and I want to make sure I'm ready to do the final endings just right. And for those wondering, yes, I do expect to continue adding content for a while after the final endings are done with-- there are a lot of little things that could use some extra love once I'm done with the really important stuff. But I don't intend to add too much extra, or to "milk this out." MVOL is meant to be a more focused experience with a purpose to it, and past a certain point, adding anything else will just be detracting from that purpose. It will be very strange to finally declare the game finished, but also very satisfying, I think.

I'll talk about what comes next when we get a little closer to that. For now, thank you all for reading all my ramblings, and for playing my game! I hope you enjoy the new additions!

Saturday, January 5, 2019

v0.38 is Live!

Looking for the game? Go to the Play the Game tab above!

This update has been a big ol' bag of smaller things! First off, a warning: the side story behind the Wooden Door has finally reached its big conclusion, but some of the content can be very disturbing. It's pretty clearly marked when it's gonna get into that, just be aware going in.

That segment is the biggest chunk of new writing in this one. Besides that, thanks to my voters on Patreon, a new, alternate sex scene has been written in for a snuggle scene to accommodate Avatars without certain equipment that have driven Lith to develop a certain attitude. I'd describe it as short but sweet.

The third note as far as written content is that I've finally gone through and started adding alternates to early game content to reflect Lith's "new attitude" after your first taste of the game's final chapter. I'm probably going to add more later, but between this and the next note, you may find you have decent reason to try going back through some of the old content.

Another feature I've been working toward for some time has finally come to fruition in this update! This one proved more technically challenging than it probably should have, and commissioning all the art just right was surprisingly difficult, but now, Lith has a series of faces with which to "react" to the game's content! These will change as you're scrolling through some scenes to help "set the mood" as things progress. I've only implemented these in the first half of the game for now, and I'm hoping to commission some more faces to fill a few gaps I hadn't foreseen, so keep an eye out for more developments with these!

On top of that, I've commissioned faces for our new friends through the Glass Door. These come with a few different versions, and I hope you'll find they make your visit all the richer an experience!

I'm counting all these little faces and such I've commissioned as one "piece of art" for this version. The other is actually fairly related-- this lovely lady got a lot of art in this update...

So besides the big conclusion to the game's main sidequest, the new snuggle scene, the attitude variants sprinkled around, the new scrolling reaction faces, the Glass Door portraits, and the new art, there was one more thing taking up a lot of my time with this update.

With the last update, I added the Completionist's Map to the game. This is a mid-tier Patreon reward that basically shows a fairly cryptic map of the entire game's contents-- every scene and every significant variant. When you start, it's all marked undiscovered, but when you find the scene, it's marked on there, both for whether you've seen it on this playthrough and if you've ever seen it in any of your playthroughs. This lets you get a real idea of how much game is left to discover, and roughly where you might find more, without spoiling anything.

Well! With this update, I made the next big step in improving this Map. For high-tier supporters, the Completionist's Map now acts like a gateway: you can click on any spot in the game, discovered or not, and the game will "teleport" you right into that moment. Have a favorite scene? Or ten? Figure out where they are on the map, and you'll be able to visit them anytime, from any save file, or even from the main menu. Can't figure out what that one undiscovered scene on the map is? Teleporting there won't "discover" it for you, but it will probably give you a big clue as to how to find the scene for yourself...

This was a lot of work, but I think it will be a great feature for people that really want to get all they can out of My Very Own Lith. It's already been a big help for me with testing new scenes more quickly and easily, and I hope my supporters will really enjoy using it.

And that wraps it up for this update! I've still got a lot more on my to-do list for ramping up MVOL to where it needs to be for the promises I've made on Patreon, but hopefully once I've finished upgrading things it'll be pretty self-sufficient from there and not take up too much of my time from finishing the game's actual content.

Thanks for reading all this, and for playing my game! Oh, and happy new year!

Saturday, November 3, 2018

Hotfix going up everywhere!

Well, I did mention I was exhausted, right? Turns out I forgot one little thing when I was adding the new features, and now you couldn't load any files from previous versions of the game. Well, that's fixed! I'm uploading fixes to the Patreon content right now, but all the links here and all the other places I upload should be all set. Just look for "fixed version!!" at the top of the main menu.

Sorry for the trouble, guys! I'm just gonna... go lie down...

v0.37 is Live!

Check the Play the Game tab above to download your own copy!

The last couple months on this project have kept me super busy! I just recently pushed out a ton of new rewards for my supporters on Patreon, including a huge archive of full-resolution art, new ways for supporters to speak up on what content should be added to the game, and an in-game hint map, which I'll be talking about more in a bit.

The new content in this update mainly features the addition of the other route for our first trip into the final chapter. The first trip is now complete, although when you finish, it makes heavy implications that Lith's behavior will change, and that hasn't been implemented yet. Hopefully in the next one! Also, thanks to the voters on my Patreon, I've finally added a scene for the Imitation Soda behind the Wooden Door for feline avatars.

Additionally, two new pieces of art have been added. One can be found at a moment when you are perhaps at your kindest with Lith, and the other at a moment when you have, perhaps, forsaken him to fulfill your own desires.

Lastly, v0.37 introduces the introduction of a big new feature! It's still a prototype, but I believe I've worked out the majority of the bugs. From now on, as you play the game, it will remember not only every scene and every significant variation on that scene that you've played through in this file, but also in every file. You can access this data in the Deluxe version of the game given to mid-level supporters on my Patreon, where it will be rendered in what I like to call a Completionist's Map.

The Map will seem cryptic at first, and it will never spell everything out for you, but it will provide you with clues to what sections of the game you've fully explored and what sections still hold many secrets from you. You'll never be able to see everything in one playthrough, but with this map, you'll be able to say with confidence that you've explored all the worthwhile content the game has to offer.

It doesn't track every tiny variant, of course-- some scenes are only somewhat different if you happen to have one piece of anatomy or another, but I marked each variant I felt was significant. I hope that with this, my most devoted players will be a little less frustrated and a little more engaged in playing through the game finding those last hidden bits.

There are still more rewards on the way-- in the near future, I hope to offer my high-tier Patrons a more extensive suite of cheats, and the Map itself will become not just a bookkeeper but a portal. They will be able to click any scene and go there instantly! If you'd like more details about all the new rewards, I'd encourage you to check out my post here.

Adding all this has been a ton of work, and there's more to be done still. It's been exhausting, but I've been happy to see a jump in support in response, which is just what I was hoping for. I'm still settling in in Portland, I've got a lot of new bills to deal with, and it's thanks to you guys that I can make ends meet here.

So thank you, everyone, for your support, and for playing my game, and for reading all my rambling! I hope you enjoy the new update!

Sunday, September 2, 2018

v0.36 is Live!

Check the Play the Game tab above to try the new version now!

Lots to talk about with this version! Also, toward the end I'll get into some personal news fans might be interested in. The big addition with v0.36 is: the beginning of the game's final chapter is open! Right now you can only choose one "route" as it's all that's playable from beginning to end, but it's enough to give you a lot of clues for what's yet to come and how the game may, on a larger scale, conclude.

Along with that, I've made a number of smaller additions, for which I'll give hints. There's one obvious ramification after completing the last chapter, and new content has been added to an existing setup to reflect that. Also, a number of small bits have been added that all fall under one category and can be found in one place, for a little harmless silliness. Lastly, an alternate has been added for a scene that I've seen become something of a running joke, to finally acknowledge when the timing just gets... weird.

And of course, two new pieces of art have been added! Both focus on when you push Lith too hard, but not in the way you think. One requires a certain piece of anatomy for you, and one was a more recent scene added to accommodate when you don't have that same piece. Both are pre-collar content. Happy hunting!

Also worth noting: I've just added a ton of new rewards to my Patreon! Make sure to check it out and see if I can't tempt you, I've taken a lot of feedback from my fans on the things they'd love to see from me and tried to make it a thoroughly enticing (and rather large) selection.

Now, I've already mentioned this next bit of news on my Patreon explaining why this release came a little later than I'd planned, but I'm gonna go a step further with it here. The big personal news for me is, I've moved to Portland, Oregon! This move is at the center of a whole mess of problems and challenges I've been dealing with that has made it hard to focus on the game at times, but I'm finally settling in, and hopefully things will be better soon, leaving me better able to focus on MVOL than ever.

Now, if you've been following me for a long time, you probably know I don't tend to talk about myself much. I tend to have a strong belief in anonymity on the internet, maybe bordering on paranoia. But at this point, I have to admit the internet is a huge part of my life. You guys are all a huge part of my life!

So I'm trying to put myself out there, a step at a time. It's been a long time since I've lived in Portland, and I don't really know anybody here. If any of you live in or around Portland, drop me a line! I'd love to get in touch with the local furry community and meet some more fans in person. Just don't take it personally if I'm still a little guarded, this is all pretty much virgin territory for me.

My email is always open, and you can also find me on Twitter, or of course, join our Discord server! Get in touch, or just join the fanbase and meet others that like this game!

Thank you, everyone, for reading this rambly mess, and for playing my game! I hope the new update's got you excited!

Friday, July 6, 2018

v0.35 is Live!

To play the game, pop over to the Play the Game tab above!

For this update, we're in the intermission between the Glass Door and the beginning of the game's final chapter. For the public version, there are two new chunks of content of note. The first is the addition of several shorter scenes available for the cupcake, to fulfill the implied "beginning" we saw adding that item as an option a few versions back. The other is the addition of another visit with an old friend that's also behind the wooden door, for those that like feeling bad.

For supporters, there's also one more chunk of content: the beginning of the next chapter of the game. This is how I've worked it for the start of each big new chapter: I start writing the setup on the side in small parts and making it available as a sneak peek in the cheat version, until there's enough of it together that I can actually finish a "playable" path to get the new one started as public content. So if you're dying to know what's going to happen in the final chapter, now might be a good time to try out joining my Patreon!

Other than that, as usual, two new pieces of art have been added to the game. I've been looking forward to getting these pieces for a long time, as they can serve as references for a lot more art I'm hoping to get done before long. They were really hard to get done, but very easy to actually implement compared to my usual additions. I hope you guys love them as much as I do!

My personal life is and has been pretty crazy for a while now, so I feel like this update and maybe the next one may prove a little light on content compared to some others, but I'm pushing through and doing my best to keep it going. I'm really excited to finally get into this final chapter, and I'm still mentally fine tuning how the final endings will play out as I go. Everything has been building up to this, and I only hope I can do all my dreams for the conclusion of this game justice.

Thanks for playing, guys! Hope you enjoy!

Saturday, May 5, 2018

v0.34 is Live!

Go to the Play the Game tab above to play it now!

With this release, at last, the Glass Door is complete! I may be adjusting a few things and polishing it up later, but it is now content-complete according to my original big plan for it. The new content for this update may actually be a little unintuitive to find: it's not a new choice for you. Until now, Lith always chose to go after Amelia, but now, he can make his own choice-- but you can influence it through the actions you take during earlier trips through the Glass Door. This gives you access to one big new sex scene and one alternative sex scene, along with some smaller bits of content here and there.

The new art this month is actually one piece that I'm counting as a double for how expensive and labor-intensive it was pulling it off. It's very easy to find and it probably won't look all that impressive on its own, but it is probably the single piece of art that's added the most to the game's filesize and detracted the most from my sanity getting it all working properly. Hopefully you can guess why when you see it!

Simple enough update this time around. From here, I'll be working on some side content for the game while getting ready to start the final chapter of the game's story. I've been looking forward to this part of the game for a long time, and I'm almost scared I won't be able to pull it off well enough to satisfy everything I've got packed together inside me waiting for this final chapter. It's been such a long time since I decided I wanted to do this, and I've been thinking about it, trying to build everything toward it since the beginning of the Stone Door. An embarrassingly long time...

I'll be getting started on that soon, though. For now, I hope you guys enjoy our last moments with these two, and that you're excited for the side content coming up soon! I know at least one area that really needs filling out and that some people will be pretty excited about...

Thanks for reading!