Saturday, April 23, 2016

The Cathouse Tale!

Hey, guys! I know I haven't mentioned this project in a while, because we've been going through a lot of troubles getting things going with it. For those of you that might not be familiar with it, it's a 3D animated pornographic furry game that's been in the works for a while now, and last year I was invited to work with them as the game's writer! I was super excited to be a part of it, but before that could really happen, things started to fall apart.

Since then, I've ended up stepping into a role as sort of a coordinator for the project, and I've been working on getting the team together and working again on the side when I'm not writing and developing MVOL. Well, things have finally started taking off recently! You can check out the good news over here on the Patreon, as well as try out our mini-demo! And if you haven't looked at the project recently, you should definitely go to our main page and scroll through our previous posts, there's lots of juicy stuff to see!

I have to admit, dealing with the crazy rush the project has gone through recently has stolen some of my focus from MVOL. Things have been delayed a little, but I'm still aiming to hit all my scheduled releases, if just barely. The MMU should be going out soon, and Lith's Diary a bit after, and of course, v0.22 is still gonna be coming out next month, though probably toward the end ^.^; I'm going to be doubling down on hitting my deadlines better after this, I've been letting myself slack and cutting it too close!

That's the big news for now. As always, you can get updates more rapidly day to day on my twitter, as well as see how my brain is slowly melting in anticipation of Overwatch. It's going to be a big challenge staying on task with everything, but I'll manage it! xP

Keep an eye out for more news soon!

Friday, March 18, 2016

v0.21 is Live!

If you haven't played the new version, click Play The Game! on the tabs above!

Ever been tempted to join my Patreon? Check out the poll here, I'm trying to choose my stretch goals!

Lots of new little things in this version, some you may notice more quickly than others! But first off, the big things. Two new endings have been added, which cap off the Pink Collar version of the Stone Door. This means that the Black Collar Stone Door's second branch for Chapter Three is the only part waiting to be completed! Each ending has its own achievement, as usual. Along with that, the Wooden Door has a new scene for those who like to question their existence, as well as a handful of small accommodating scenes to help you figure out how to progress.

That's the main progress in the plot with this update! The first thing you might notice, though, is that the game now has sound! I'm experimenting with having a keypress sound, and it's just a little bit dynamic. Not entirely by coincidence, the game also puts a limiter on pressing keys too rapidly now, and a few small changes have rippled off of that. The sound can be muted with a button on the left, or you can change the volume by going to the Options menu. Now, the second thing you might notice, especially if you're an art enthusiast, is that the game has once again received an overall improvement to the art! This, combined with the latest art asset added to the game (only one this time, on account of it being so crazy awesome) and the new sounds have kinda sorta tripled the file size, though. In the future I'll be working on ways to trim that down! But for now, it should be small enough to get around in the usual ways, for the most part. Glad I've got that loading screen! Anyway, the new visual improvement should make all of the game's art look TONS better, and the general UI as well. Plus, Ruin now supports full-female Lith! There might be a reason for that.

There have been a few subtler changes as well. I've fixed a couple achievements and improved the achievement display (I think it might have looked kind of like this way back when, but with how many cheevos there are now this is definitely an improvement). Also, a much requested feature: Fullscreen is now an option in the Options menu! This should help you enjoy the art, although it won't always work depending on where and how you open it. If all else fails, download the game and run it through Flash Projector and it should have no problem. It's usually just a limit of the web page you're seeing it in, though!

Lastly, for those of you that might be supporting me on Patreon or through direct donation, the cheat-enabled version of v0.21 includes an extended preview of upcoming content. The Stone Door is not the end of MVOL, but the end of the first of three Acts in this, the second half of the game after the collars. What does Act II involve? All supporters get a sneak peek into what is to come! Along with all the other goodies you can get on my Patreon, of course.

That about covers it for v0.21! The Stone Door is almost complete! I'd like to shoot out my thanks to everyone that's supported me in this, whether financially or just with kind words. And everyone that's played the game, thank you! I know it might not seem that interesting off the bat, but I think it proves rewarding once you really get into it. And, lastly, thanks for reading through all this. I hope you enjoy the new content!

Friday, January 22, 2016

v0.20 is Live!

Yes, big 20! It's not actually the 20th update, as I skipped a few to jump to v0.10 when there was a big step forward in content. With that in mind, I thought I'd celebrate v0.20 by making another big step! With MVOL v0.20, full-female Lith is finally going public. I know this has been one of my most-requested additions, so I think I'm making a lot of people happy with this update.

The game isn't completely set up to support full-female Lith, as there are three scenes that will take tons of work and still need some more time, but the full story is available along every path, and all art supports any configuration of anatomy. This has been something I've been working on in the background for a long time, letting supporters get a peek in on what I had going so far, but it is close enough to complete to let everyone run around in it now. And to trade off, I've started adding more "advance" content to MVOL for supporters, so they can get a peek further along in the story. The Stone Door is nearing completion, so for v0.20 supporters are getting a little peek at what comes after!

For the main story, the big new addition is the completion of the Blue Collar path for the Stone Door. Now, with each of the collars, you made a choice early on that's had a profound impact on how the story plays out throughout the stone door. The blue collar has actually had the smallest difference, and with the completion of the last choice, you'll see a lot of identical or nearly identical material... Except for one very different ending. I think that folks will like the new addition. I put a lot of work into it, and I still feel like it could be a little better, but I'm excited to put it in people's hands.

I have to admit, though, looking back at the early stone door content, I'm starting to feel like maybe I'm letting some of this content stretch way too long xP I've created a story inside a story, to a degree, and it feels like it needs closure, but these are some of the earliest endings in the game, and I think it's important that they leave you wanting. From the reactions I've seen from my proofers, I think I'm doing well there so far. So! That means just two paths remain to be completed in Chapter Three of the Stone Door! It's been a long and crazy adventure, and I'm pretty excited to push on to what's coming, but we've got some pretty intense stuff to tackle first.

Along with the one new ending and achievement, I've tweaked the achievement display. I hope it'll make it a little clearer to folks when they've reached an ending, since I've gotten some feedback from confused folks running into "gaps in the writing" and not knowing what was going on. I think it makes it a little more satisfying to see the "Trophy" pop up right away rather than after the fact, too.

Also, two new pieces of art going in with this update! One is another piece for the stone door, available on half the paths through. The other is along the black collar route. The art is getting really diverse, and some folks have expressed concern that it's kind of detracting from giving Lith a "look," but to be honest, I'm digging it. Lith has always been a little bit varied, details of his appearance maybe shifting to fit the moment, and he's a different cat to different people. This diversity kind of makes every picture feel special, I think. I'm rather enjoying collecting pieces from lots of different artists, even if it is pretty stressful getting to know a new artist and their way of doing things every time, haha. It's definitely been a learning experience!

That about covers it for this update. I've taken on a new variant writer, but we've hit some delays getting him up to speed, so it doesn't look like any of his work will be going in this version. He's got strong potential, though, so I'm definitely looking forward to enriching a lot of the older scenes with his help in updates to come!

I ran into some trouble with the bi-monthly schedule trying to hit my stride after going all-out on it with v0.19, so I'm not completely happy with this update, but I'm going to be working on my process to find just the right balance of getting things done without letting the quality suffer. I'm honestly glad to be where I am, having these sorts of problems, because it means I'm doing something right, and I just gotta refine it. I really appreciate your support, everyone. I am incredibly grateful that I can get the chance to make a living making something I feel passionate about, and that you guys can trust me to do what I feel is right with this game to make it complete. I hope you guys will enjoy everything I've got coming up.

If you wanna know more about what's coming up, remember, I update on my Twitter about anything and everything I write. If you want to see it for yourself, supporters on Patreon get early access in a couple different tiers, whether it's a week-in-advance release, a monthly preview version, or straight up emails of the raw text straight from my keyboard as I pound this stuff out. There's also art and Lith's diary and other goodies, so if you haven't taken a look already, check it out!

One more big milestone in the bag. v1.00 is still far off, but I'm more confident every day we're going to get there, and that it's going to be fantastic. Thanks, everyone! I hope you enjoy!

Thursday, January 7, 2016

She's Coming...

Hey, folks! Man. I've been updating a lot on Twitter, and some on Patreon, and I realized that I haven't been talking much on here! Sorry about that!

Fair bit of news to cover. The most exciting announcement for a lot of you: we're hitting v0.20, and to celebrate, I'm releasing full female Lith to the public version! Updating Bend Over last version was one of the last big pieces needed, since it enabled the black collar path, so I only had to comb through and update about five more scenes here and there. There will still be some scenes missing-- the big, complicated ones that will require a lot of work. But the bulk of the game will be available for any sexual configuration of Lith!

Now, the bad news. I had some trouble writing last month, and haven't gotten as much new content done as soon as I'd like. So v0.20 will probably be released late in the month, rather than in the middle as is usually the case. I think folks will like the big new scene, but I'm hoping to add a little more to make sure there's something for everyone.

Also, my variant writer ran into troubles and had to step back, but I've found another who so far looks very promising. I'm not sure if we'll be able to get any of his work into v0.20, but I'm definitely excited to see how much he can improve the game for everyone!

Lastly, I've been publishing some sketch stories the last month or so. They ended up flowing really easily for a while when I couldn't find the passion to work with Lith directly, so I wrote rather a lot in a short time, and I'm planning on publishing another tomorrow, actually. So if you're looking for something feel good and fetishy, you can check out To Hold On To on SoFurry and InkBunny. There are three parts done so far with another half done, but FA doesn't want to host that kind of content. And if you're interested in something a little more traditional, but focused on playing with coercion and addiction with a villainous main character, Hooked is up on FurAffinity and SoFurry, with Part Two coming out tomorrow and more following in the weeks to come!

Sorry for the silence, you guys, I know for a while there I was doing well updating every week, but the holidays were hectic in rather unusual ways for me. Haha. Anyway, I hope you guys enjoy my stories, and look forward to the big release later this month!

Friday, November 20, 2015

v0.19 is up!

Check the Play the Game tab above to play now!

So this is my first time pushing to make a new version in just two months! It feels strange, but I think I like it. It'll probably be better for the game in the long run going a little faster. This was all brought about by the folks on the Patreon, so big thanks to them! Even if Patreon did just change how it displays funds so it looks like I didn't hit my goal xP

This time around, I decided to push for more variety in the new content rather than just slamming out tons of Stone Door content. There's still one full decision branch for the Stone Door that's been added, with all its choices available, but along with that, I've opened the Wooden Door to continuous play! There isn't a whole lot in there just yet, but the foundation is set for more content to come!

Past that, I've added achievements for several new endings, and I've updated the achievement notification system to hopefully make it a little easier to see a notice for your achievements even if you have to load another file to get to the screen where they pop up.

There are two new pieces of art, one being a whole new spread of little guys for illustrating the character creation process. The other is pretty easy to find if you go down the black collar path.

A couple scenes in the game have had a bunch of variants added to make them a richer, more personally rewarding read. Hopefully you won't really notice any difference, they'll just feel a little more special to you each time you read them! Plus, for the supporter version, vagina/nodick support has been added to all of Bend Him Over. We're getting pretty close to having enough content for V/ND to go public!

Lastly, for higher-level supporters on the Patreon, a bunch of new reward content has been added! There is now a Deluxe version of MVOL with double the dimensions of the original game so you can enjoy it on a big screen with full-resolution art and less stretching! And for the very top tier, supporters can give me a name of their choice, and I'll code it directly into the game to give them a personal copy in which Lith knows their name. There are lots of other rewards on the Patreon as well, we've unlocked all sorts of stuff!

When I knew I was going to be pushing to get the game out in just two months, when I'd already felt like I was pushing myself to make it happen in three, I was worried there wouldn't be enough content. But I think handling it like this, with more variety of additions, helps a lot. It lets me work on different things when I'm in different moods, and it helps make sure that everyone has something to enjoy, and for those that enjoy everything, there's lots of stuff to do.

I should note that this update may be the saddest one we've had so far. There will be happier days (and endings) to come, but consider playing the new content in moderation. One area in particular, through the wooden door, I very much consider optional content. If this doesn't sound like something you'd enjoy exploring, I fully encourage you to skip it. My Very Own Lith can and will make you uncomfortable at times, but this is one time that I won't blame anyone for passing it by.

With all that said, it's awesome to be on v0.19. I remember back in the day, I jumped to v0.10 when there was a big milestone in what the game offered! I feel like v0.20 should do something similar, but I'm not sure what just yet. I guess you guys will have to wait to find out! Until then, I hope you enjoy the new update! Thanks for reading, everyone!

Tuesday, October 27, 2015

Finally, Contained.

I've been sitting on this story a while trying to get the planets to align, but finally, it's up! Contained Part 1, my first exclusive eBook, is up on Amazon Kindle and Smashwords! Nobody has had a chance to see even a rough draft of this on FA or SF, if you wanna see what's going on in this baby, you'll just have to pick it up at the retailer of your choice! That said, it wouldn't hurt to tease a little about it. First off, here's the cover art:

http://www.amazon.com/Contained-Part-1-Lithier-ebook/dp/B0176UX27O
Art by BlackMustang13
Contained is about a woman's intense, personal experience trying to care for a man that's gone over the edge. Hypertension, hypersensitivity, excessive cum, and bondage are central features of this story. And you know me, I can't get into something like this without some cock worship sneaking in there.

Also, if you do pick this up, or any of my other eBooks: It would be a huge, huge help if you leave a review or rating! Be honest. And if you're worried about attaching your name to a smutty book, you can edit your displayed name on Amazon for reviews easily! Go to your profile here and click the "Profile page settings" button, and the first thing you'll see is the name you're displaying to the world. So you can set it to "Anonymous" or "Amazon Customer" or whatever you want and review without worry! Just a thought :3 After all, you can only buy my books once, but it doesn't hurt to help other people know there's decent reads to be found here!

And while we're talking about feedback, which I love getting, let me reiterate that the feedback forum is online! Come talk about scenes in MVOL, the impressions you got from them, and maybe even help me improve the game!

Friday, October 23, 2015

Ready to Discuss!

I got some positive feedback for setting up a place to discuss MVOL scene-by-scene, so I've gone ahead and set up a subforum for it! You can find it here, on the MVOL forum, though the age screen may send you to the main page. You can either click the link again after accepting, or just find it under "MVOL Discussion" in the subforum "Scene Discussion." I've only posted two scenes so far, as I thought it would help to try and start a little focused in, try to get a little conversation going, then add more scenes over time.

Each scene is posted with a full transcript of a sort of "default playthrough," and also comes with some commentary and explanation from me on what was intended and what I worry may have gone wrong with the scene. I hope this can serve as a little bit of a prompt to get people to share their own thoughts on the scenes-- how they felt first reading them, whether I succeeded in what I was going for or if I was right to be worried, things like that. Any discussion about the scene itself, how it's written and how it fits into the game is welcome. Just please remember that discussing how to find scenes or do things in the game goes in the Guides & Help subforum ^.^; Anyway, if you're at all interested, please come join us and share your thoughts! I've opened up with two of the big "introductory" scenes in the game: the opening moments of the game itself, and your first time entering the stone door for the blue collar.

And in other news, To Own a Wolf, Chapter One is finally complete once more on Amazon Kindle! I did run into a content block one more time-- strangely, the only part I'd returned to the description that time around was the praise from readers. Very confusing. But I'm just glad to have this behind us! Hopefully, this means I'll finally be able to post my first brand-new, eBook exclusive story next week! Stay tuned for news there!

Lastly, you may be interested to know that I've joined a friend of mine, Nich, in producing a few Let's Play's for perverted games! We're talking about doing a Let's Play of MVOL later, if that would even work for a text-based game, but we've started by playing around with a couple goofy flash games about molesting sleeping furries. Apparently Nich didn't have any friends to do furry porn games with, so he was stuck with boring skin people games. We had a lot of fun, though I kinda feel bad making fun of somebody else's game ^.^; Anyway, if you've ever been curious what I sound like spouting dirty jokes and pop culture references while sexually tormenting birds and wolves (and if so, holy cow, what?) then you're in luck! Come check it out! Just look for the ones with "sleep" in the title. Also, furries on the thumbnail will probably help tip you off.