Friday, January 22, 2016

v0.20 is Live!

Yes, big 20! It's not actually the 20th update, as I skipped a few to jump to v0.10 when there was a big step forward in content. With that in mind, I thought I'd celebrate v0.20 by making another big step! With MVOL v0.20, full-female Lith is finally going public. I know this has been one of my most-requested additions, so I think I'm making a lot of people happy with this update.

The game isn't completely set up to support full-female Lith, as there are three scenes that will take tons of work and still need some more time, but the full story is available along every path, and all art supports any configuration of anatomy. This has been something I've been working on in the background for a long time, letting supporters get a peek in on what I had going so far, but it is close enough to complete to let everyone run around in it now. And to trade off, I've started adding more "advance" content to MVOL for supporters, so they can get a peek further along in the story. The Stone Door is nearing completion, so for v0.20 supporters are getting a little peek at what comes after!

For the main story, the big new addition is the completion of the Blue Collar path for the Stone Door. Now, with each of the collars, you made a choice early on that's had a profound impact on how the story plays out throughout the stone door. The blue collar has actually had the smallest difference, and with the completion of the last choice, you'll see a lot of identical or nearly identical material... Except for one very different ending. I think that folks will like the new addition. I put a lot of work into it, and I still feel like it could be a little better, but I'm excited to put it in people's hands.

I have to admit, though, looking back at the early stone door content, I'm starting to feel like maybe I'm letting some of this content stretch way too long xP I've created a story inside a story, to a degree, and it feels like it needs closure, but these are some of the earliest endings in the game, and I think it's important that they leave you wanting. From the reactions I've seen from my proofers, I think I'm doing well there so far. So! That means just two paths remain to be completed in Chapter Three of the Stone Door! It's been a long and crazy adventure, and I'm pretty excited to push on to what's coming, but we've got some pretty intense stuff to tackle first.

Along with the one new ending and achievement, I've tweaked the achievement display. I hope it'll make it a little clearer to folks when they've reached an ending, since I've gotten some feedback from confused folks running into "gaps in the writing" and not knowing what was going on. I think it makes it a little more satisfying to see the "Trophy" pop up right away rather than after the fact, too.

Also, two new pieces of art going in with this update! One is another piece for the stone door, available on half the paths through. The other is along the black collar route. The art is getting really diverse, and some folks have expressed concern that it's kind of detracting from giving Lith a "look," but to be honest, I'm digging it. Lith has always been a little bit varied, details of his appearance maybe shifting to fit the moment, and he's a different cat to different people. This diversity kind of makes every picture feel special, I think. I'm rather enjoying collecting pieces from lots of different artists, even if it is pretty stressful getting to know a new artist and their way of doing things every time, haha. It's definitely been a learning experience!

That about covers it for this update. I've taken on a new variant writer, but we've hit some delays getting him up to speed, so it doesn't look like any of his work will be going in this version. He's got strong potential, though, so I'm definitely looking forward to enriching a lot of the older scenes with his help in updates to come!

I ran into some trouble with the bi-monthly schedule trying to hit my stride after going all-out on it with v0.19, so I'm not completely happy with this update, but I'm going to be working on my process to find just the right balance of getting things done without letting the quality suffer. I'm honestly glad to be where I am, having these sorts of problems, because it means I'm doing something right, and I just gotta refine it. I really appreciate your support, everyone. I am incredibly grateful that I can get the chance to make a living making something I feel passionate about, and that you guys can trust me to do what I feel is right with this game to make it complete. I hope you guys will enjoy everything I've got coming up.

If you wanna know more about what's coming up, remember, I update on my Twitter about anything and everything I write. If you want to see it for yourself, supporters on Patreon get early access in a couple different tiers, whether it's a week-in-advance release, a monthly preview version, or straight up emails of the raw text straight from my keyboard as I pound this stuff out. There's also art and Lith's diary and other goodies, so if you haven't taken a look already, check it out!

One more big milestone in the bag. v1.00 is still far off, but I'm more confident every day we're going to get there, and that it's going to be fantastic. Thanks, everyone! I hope you enjoy!

Thursday, January 7, 2016

She's Coming...

Hey, folks! Man. I've been updating a lot on Twitter, and some on Patreon, and I realized that I haven't been talking much on here! Sorry about that!

Fair bit of news to cover. The most exciting announcement for a lot of you: we're hitting v0.20, and to celebrate, I'm releasing full female Lith to the public version! Updating Bend Over last version was one of the last big pieces needed, since it enabled the black collar path, so I only had to comb through and update about five more scenes here and there. There will still be some scenes missing-- the big, complicated ones that will require a lot of work. But the bulk of the game will be available for any sexual configuration of Lith!

Now, the bad news. I had some trouble writing last month, and haven't gotten as much new content done as soon as I'd like. So v0.20 will probably be released late in the month, rather than in the middle as is usually the case. I think folks will like the big new scene, but I'm hoping to add a little more to make sure there's something for everyone.

Also, my variant writer ran into troubles and had to step back, but I've found another who so far looks very promising. I'm not sure if we'll be able to get any of his work into v0.20, but I'm definitely excited to see how much he can improve the game for everyone!

Lastly, I've been publishing some sketch stories the last month or so. They ended up flowing really easily for a while when I couldn't find the passion to work with Lith directly, so I wrote rather a lot in a short time, and I'm planning on publishing another tomorrow, actually. So if you're looking for something feel good and fetishy, you can check out To Hold On To on SoFurry and InkBunny. There are three parts done so far with another half done, but FA doesn't want to host that kind of content. And if you're interested in something a little more traditional, but focused on playing with coercion and addiction with a villainous main character, Hooked is up on FurAffinity and SoFurry, with Part Two coming out tomorrow and more following in the weeks to come!

Sorry for the silence, you guys, I know for a while there I was doing well updating every week, but the holidays were hectic in rather unusual ways for me. Haha. Anyway, I hope you guys enjoy my stories, and look forward to the big release later this month!

Friday, November 20, 2015

v0.19 is up!

Check the Play the Game tab above to play now!

So this is my first time pushing to make a new version in just two months! It feels strange, but I think I like it. It'll probably be better for the game in the long run going a little faster. This was all brought about by the folks on the Patreon, so big thanks to them! Even if Patreon did just change how it displays funds so it looks like I didn't hit my goal xP

This time around, I decided to push for more variety in the new content rather than just slamming out tons of Stone Door content. There's still one full decision branch for the Stone Door that's been added, with all its choices available, but along with that, I've opened the Wooden Door to continuous play! There isn't a whole lot in there just yet, but the foundation is set for more content to come!

Past that, I've added achievements for several new endings, and I've updated the achievement notification system to hopefully make it a little easier to see a notice for your achievements even if you have to load another file to get to the screen where they pop up.

There are two new pieces of art, one being a whole new spread of little guys for illustrating the character creation process. The other is pretty easy to find if you go down the black collar path.

A couple scenes in the game have had a bunch of variants added to make them a richer, more personally rewarding read. Hopefully you won't really notice any difference, they'll just feel a little more special to you each time you read them! Plus, for the supporter version, vagina/nodick support has been added to all of Bend Him Over. We're getting pretty close to having enough content for V/ND to go public!

Lastly, for higher-level supporters on the Patreon, a bunch of new reward content has been added! There is now a Deluxe version of MVOL with double the dimensions of the original game so you can enjoy it on a big screen with full-resolution art and less stretching! And for the very top tier, supporters can give me a name of their choice, and I'll code it directly into the game to give them a personal copy in which Lith knows their name. There are lots of other rewards on the Patreon as well, we've unlocked all sorts of stuff!

When I knew I was going to be pushing to get the game out in just two months, when I'd already felt like I was pushing myself to make it happen in three, I was worried there wouldn't be enough content. But I think handling it like this, with more variety of additions, helps a lot. It lets me work on different things when I'm in different moods, and it helps make sure that everyone has something to enjoy, and for those that enjoy everything, there's lots of stuff to do.

I should note that this update may be the saddest one we've had so far. There will be happier days (and endings) to come, but consider playing the new content in moderation. One area in particular, through the wooden door, I very much consider optional content. If this doesn't sound like something you'd enjoy exploring, I fully encourage you to skip it. My Very Own Lith can and will make you uncomfortable at times, but this is one time that I won't blame anyone for passing it by.

With all that said, it's awesome to be on v0.19. I remember back in the day, I jumped to v0.10 when there was a big milestone in what the game offered! I feel like v0.20 should do something similar, but I'm not sure what just yet. I guess you guys will have to wait to find out! Until then, I hope you enjoy the new update! Thanks for reading, everyone!

Tuesday, October 27, 2015

Finally, Contained.

I've been sitting on this story a while trying to get the planets to align, but finally, it's up! Contained Part 1, my first exclusive eBook, is up on Amazon Kindle and Smashwords! Nobody has had a chance to see even a rough draft of this on FA or SF, if you wanna see what's going on in this baby, you'll just have to pick it up at the retailer of your choice! That said, it wouldn't hurt to tease a little about it. First off, here's the cover art:
Art by BlackMustang13
Contained is about a woman's intense, personal experience trying to care for a man that's gone over the edge. Hypertension, hypersensitivity, excessive cum, and bondage are central features of this story. And you know me, I can't get into something like this without some cock worship sneaking in there.

Also, if you do pick this up, or any of my other eBooks: It would be a huge, huge help if you leave a review or rating! Be honest. And if you're worried about attaching your name to a smutty book, you can edit your displayed name on Amazon for reviews easily! Go to your profile here and click the "Profile page settings" button, and the first thing you'll see is the name you're displaying to the world. So you can set it to "Anonymous" or "Amazon Customer" or whatever you want and review without worry! Just a thought :3 After all, you can only buy my books once, but it doesn't hurt to help other people know there's decent reads to be found here!

And while we're talking about feedback, which I love getting, let me reiterate that the feedback forum is online! Come talk about scenes in MVOL, the impressions you got from them, and maybe even help me improve the game!

Friday, October 23, 2015

Ready to Discuss!

I got some positive feedback for setting up a place to discuss MVOL scene-by-scene, so I've gone ahead and set up a subforum for it! You can find it here, on the MVOL forum, though the age screen may send you to the main page. You can either click the link again after accepting, or just find it under "MVOL Discussion" in the subforum "Scene Discussion." I've only posted two scenes so far, as I thought it would help to try and start a little focused in, try to get a little conversation going, then add more scenes over time.

Each scene is posted with a full transcript of a sort of "default playthrough," and also comes with some commentary and explanation from me on what was intended and what I worry may have gone wrong with the scene. I hope this can serve as a little bit of a prompt to get people to share their own thoughts on the scenes-- how they felt first reading them, whether I succeeded in what I was going for or if I was right to be worried, things like that. Any discussion about the scene itself, how it's written and how it fits into the game is welcome. Just please remember that discussing how to find scenes or do things in the game goes in the Guides & Help subforum ^.^; Anyway, if you're at all interested, please come join us and share your thoughts! I've opened up with two of the big "introductory" scenes in the game: the opening moments of the game itself, and your first time entering the stone door for the blue collar.

And in other news, To Own a Wolf, Chapter One is finally complete once more on Amazon Kindle! I did run into a content block one more time-- strangely, the only part I'd returned to the description that time around was the praise from readers. Very confusing. But I'm just glad to have this behind us! Hopefully, this means I'll finally be able to post my first brand-new, eBook exclusive story next week! Stay tuned for news there!

Lastly, you may be interested to know that I've joined a friend of mine, Nich, in producing a few Let's Play's for perverted games! We're talking about doing a Let's Play of MVOL later, if that would even work for a text-based game, but we've started by playing around with a couple goofy flash games about molesting sleeping furries. Apparently Nich didn't have any friends to do furry porn games with, so he was stuck with boring skin people games. We had a lot of fun, though I kinda feel bad making fun of somebody else's game ^.^; Anyway, if you've ever been curious what I sound like spouting dirty jokes and pop culture references while sexually tormenting birds and wolves (and if so, holy cow, what?) then you're in luck! Come check it out! Just look for the ones with "sleep" in the title. Also, furries on the thumbnail will probably help tip you off.

Saturday, October 10, 2015

New Business and Old Business

Hey, folks! Lots of bits and pieces of news for you today. If you're already poking around the right circles, you may have already heard the first big thing. I've actually been holding off on making this announcement for quite a while, waiting for the right time, but it looks like I'm going public just a little early.

I don't know if you ever heard of a little Japanese 3D porn game company called Illusion, but I really liked their work. I couldn't usually understand much of it (even with fan translations squeezed in) but being able to see and control 3D models as they do the naughty, directing the action and swinging around to the perfect, sometimes impossible angle for the best view, was a pornographic triumph in my book.

So when Wolvalix from the development team for The Cathouse Tale approached me to take full control of the story, characters, and writing for their game, I was more than interested. A furry, English version of those 3D porn games, complete with story and full-on gameplay? Hell yes, I said! Well, I don't think I literally said that, but it was my general attitude!

Now, I wanted to wait to reveal this until there was actually... well, something to reveal. Unfortunately, the team ran into some trouble just as I came on board-- they wanted to make a big upgrade to how the game animates characters, but it took much longer to get together than they'd hoped, and things like setting up a proper dialogue system for me to overload with rambling, eccentric characters got pushed down the priority list. So right now, there isn't really anything new from me over there to check out.

But the team is turning things around and getting ready to put out a new release (hopefully) soon, and it's going to (hopefully) have at least a little of my writing in it! And besides that, it's just a pretty cool new game that I think will be a real asset for the furry community once it's really up and running. I recently stepped into a sort of Communications Manager role over there to help take some pressure off the guys handling programming and such, so I decided it was high time I make the announcement! If things go well, you'll be able to enjoy at least a little of my work over there soon, and a whole lot of the other guys', if you haven't already! I'll keep you posted!

And I know some of you will be concerned that this will eat into my time for MVOL. The short response is: Don't be. The longer response is that, while I may have some ambitious plans for the story side of CHT, the simple fact is that their dialogue system consists of little speech bubbles. I'm gonna be using lots and lots of them, but you can't really write all that much in a format like that, and you don't want to bore the players to death reading it all, flipping through too many of them. So there's not THAT much writing for me to do, and for that matter, it will take the rest of the team much, much longer to do all the work that goes into creating scenes and content than it will take me to write up the conversations that set up the content. I don't expect this project to eat into my time in any noticeable way-- rather, I think it may make one more nice little complement to my other work. I've enjoyed having my other stories to work on when I'm not in the mood to talk about Lith, but this should make a much better bit of variety, I think. MVOL isn't exactly very dialogue intensive, in comparison!

So that's one piece of news! Next up, something good, and something bad.

You may be familiar with my eBooks. I announced on here as I edited, polished, and published the first five Parts of To Own a Wolf on Amazon. Well, I've been getting ready to publish my first brand new story on there, and there have been a few different steps to that process. First, I've expanded my reach to publish my eBooks on multiple platforms. As of today, part five of To Own a Wolf is up on Smashwords, a site which, in turn, publishes to many other eBook sites on my behalf. At least, that's the theory. I've confirmed that my work is up on Barnes & Noble, Inktera, and iTunes, though some may be slower than others to get all five Parts, and SW claims that they're also going up on Kobo, Baker & Taylor Blio, txtr, and Scribd,  but I haven't been able to confirm that. If you guys are more familiar with/subscribed to these services, I'd be interested to hear if you can find my work! Either way, if for any reason you prefer another service for procuring your eBooks, chances just got much better that you can read my work by your channel of choice!

With that said, Amazon recently gave us a reason to be glad for the alternatives. Another step in my preparing to publish a new eBook was to go back and edit all my old eBooks to update a few small things in formatting and add some new links to the back. What I did not realize is that every time you make even the smallest edit, Amazon has a specialized reviewer look over your submission to make sure the work still meets their requirements before it's published. I went through this same process for each eBook when I first submitted them. What I also did not realize is that they would reject half of my work-- which didn't just reject the edits, but permanently banned the books from being sold on their site.

To be honest, I was a little shocked. I was a little... angry. I contacted them, and received a form letter reiterating that the books did not meet their content guidelines. Their content guidelines, as far as I can find, are about as vague as humanly possible, by the way. But I've found circles that discuss these things and have felt out exactly what Amazon does and doesn't allow, and to be honest, after I found out how Amazon usually handles this stuff, I was a little surprised that my books had made it through in the first place.

Not that Amazon doesn't do erotica, or furry erotica, or things much, much worse (both in quality and in offensiveness) than my work. There are a few large issues you have to understand. One is that they don't actually read... basically any of the work that's submitted. Oh, they might run it through a spell check and maaaybe a filter or two for real red flags, but mostly they judge by the title, the cover, and the description. My original description had been very open about what's going on in the book, even going out of its way to be helpful and explicit about how sexual things are going to be, and what the reader could expect.

This set off a lot of red flags. Hell, putting "wolf" in the title was a red flag. They don't like bestiality, and if you mention animals in a story tagged as erotica, they don't like you. So throw in words like "slave" and "snake," not to mention that I literally gave tags for sexual activities when they don't like you spelling things out too much, and it's easy enough to see how this happened. They do things their own way, and you have to play by their rules to get in.

Now, they did say that I could resubmit the story if I edited it to better meet their content guidelines. So I edited the forematter of the book a little and trimmed down the description to be a deal less offensive. I wasn't ready to take "wolf" out of the title, but I hoped for the best. They rejected it. I got a little frustrated.

Third time was the charm, though. I submitted it with a two-line description, and one line was a disclaimer that none of the offensive things I thought they might be worried about were going on here. I'm happy to say that the book went through, and I'm breathing a little easier.

So, what now? I'll be publishing them, again, once a week. I have two more to go, and I'll be experimenting a little bit to see how helpful and informative I can make the descriptions without being "too informative." And when that's done, hopefully, I'll finally be publishing my new eBook, a rather longer entry that's an all-new story, never before published in any part, any draft, anywhere. It's going to be a little weird, since I probably won't get much feedback on it, but hopefully folks will like it!

And on a last note, if any of you purchased To Own a Wolf Parts 3, 4, or 5 before all this went down, could you drop me a line? I want to know how the ban panned out on your side. Can you still read the copies you've downloaded? Can you still download it again? I'm hoping they're not being too... unpleasant about it on the customer's side.

Those were the two big events I wanted to cover today. Now, two smaller notes before we wrap this up!

To follow up on the text formatting issue in MVOL: I still don't know why this is happening :/ On the other hand, I've found that it actually isn't exclusive to v0.18-- at least for me, it seems to do this for old copies as well, going way back. I couldn't find another game with justified text fields like mine to see if it was doing the same, but at this point, I think the most likely cause is that Flash itself has screwed something up with one of its recent updates. So maybe they'll fix it at some point and this will just go away, or maybe I'll have to leave it left-aligned from here on and just grin and bear it. The main alternative I can see is to try and find another way to present text-- I'll be looking into my options for that shortly, but I don't think there are very many. It's true I've been dissatisfied with the text box and the scroll bar in a few ways, so maybe I can find a way to improve the whole experience while I'm at it, if I'm lucky.

And lastly, I know I talked about setting up some kind of feedback discussion for MVOL's scenes, which still sounds awesome, but with everything else going on, it got pushed off a ways. But I'm gonna try and get started on that this coming week, so keep an eye on the blog for news on that!

Phew. I probably could have broken that up into a few smaller posts, but honestly, it's all kind of "current news!" I've covered a lot, and probably forgotten some details, so hit me up with comments or questions! And as always, if you want the very latest about how MVOL is coming on, my Twitter is rolling along, and I report every time I get more writing in, occasionally with little teasers of what's to come. Thanks for reading, folks!

Monday, September 28, 2015


So the last week before the release was a huge scramble trying to make the graphics happen in time, and I've mostly been catching my breath since then and dealing with some real-life stuff I had to put off, but it looks like we're paying the price for that time that I should have, ideally, spent making sure the game... well, worked.

I caught the issue with the stone door path back into the void pretty quick (you might have gotten a glitched copy if you were fast to download, try grabbing a new one if so and you haven't heard of this already) but it looks like there was another, stranger issue. I think this might partly be a glitch with Flash itself, but-- well, MVOL uses Justified text so that both the left and right sides of the body of text are flat. It looks nicer that way! But for some reason, it's going too far with it now, and partial lines are also being spread to fit the width of the screen, which is very not right.

Strangely, the issue seems to be something that can not show up at first, but "infect" every instance of the game later. Either that, or it really is a direct effect of a recent Flash update. Either way, the most direct fix I've found is to simply not justify the text. So I've put up a left-aligned version of the game on the Play the Game! tab! If you're having issues, download that, and you should be okay to play and read comfortably. I'm hoping to find a better solution soon, but I want you guys to be able to play in the meantime without the game being an ugly mess.

I've been hearing a few other issues with the new release here and there, and I'm starting to think it may be because of the new, larger image files. I'm looking into solutions; right now I'm thinking it may be an issue with players trying to run before they've loaded everything, but if I can't force it to pre-load, then I may just have to try offering folks a compressed version and see if that fixes things. For now, if you're having issues with text, grab a left-aligned version, and if it's something else, try opening the game a different way! Opening it in an internet browser usually seems to work okay, but Flash Projector and some mobile devices seem to be having trouble.

Sorry for the inconvenience, everyone! I wanted to make the game beautiful, but beauty comes with a price, it seems. Hopefully I can straighten this all out soon.