Wednesday, September 9, 2015

So Let's Talk About MVOL!

Quick update: I've been flailing at the whole art issue, and it looks like I should have art ready in time for the main release! Barely! My proofers are looking over the new content right now, and I'm hoping to have it ready for an advance release this weekend. I always feel like I'm not adding enough to the game, but current wordcount for new content is over 15k! That means I'm actually writing, for MVOL alone, at about half the rate I was at my prime when I was keeping The Schedule in days past. So I think that's pretty good, actually!

Now, the big thing I wanted to talk to you guys about is: I want more feedback for MVOL. I get emails and comments and such from people that like the game and the overall impact, which is great, but I yearn for the kind of comments that I'd get on stories, where people get into the nitty-gritty of how specific scenes made them feel, what didn't make sense or fell flat, and what they didn't like about my work. In other words, constructive criticism.

Of course, it makes sense that I didn't get much of this for MVOL! It's hard to say "Dear Lithier, I liked the one scene where you talk to Lith about this and then he says this one thing, and I was playing a dragon so I think that's why he said THIS, and that was nice but I kinda wish that this and this happened." It's a pain getting so specific about the circumstances, because the content is hidden throughout the game in all these twists and turns, and very specific circumstances can open a new trove of things to read! That also means it's very easy to, when commenting on something, spoil it for others. It's hard to comment on anything happening behind the doors without spoiling the doors for new people coming to the game, for example.

So! Here's what I was thinking: What if we took the time to focus on single scenes at a time and discuss them? What if I selected scenes from the game and transcribed them to a page where folks can read it to get a reminder what it is, and I can talk some about why it exists and what went into writing it and even touch on what different outcomes can be seen in it, and then folks can comment on it with their experiences, opinions, and impressions? Maybe if we were reeeally lucky, people would even start discussing scenes, or at least ideas in them, with each other! I'd love to see the sinister truth of what impact my writing has had on people.

And this wouldn't just be to stroke my ego. I'm going through old scenes in the game, along with my new variant writer, and working on sprucing them up to make sure everything is up to my current writing standards. In most cases that just means catching a typo or two or spicing up some repetitive word choice, but if I can get feedback from you guys on what was unclear or didn't work as intended, then I can make the game a better experience! One awesome thing about having this big body of work as a game I'm releasing in versions is that it can continue to live, breathe, and grow in all aspects!

So that's the idea! You guys get examples of scenes from throughout the game complete with some developer commentary and the chance to make your opinions heard, and I get delicious feedback to help me improve the game! There are two questions that I have to ask you all, though. Would YOU be interested in taking part in this? What can I do to make it welcoming for you to take part in the discussion? And secondly, where would it be best to set it up? It actually seems to me like the forum may be the best place for it. It's a little more user-friendly for comments and discussion. The downside is that people would have to make accounts in order to comment.

What do you think? Would you join the discussion? Would you be willing to pop onto the forum to try it? I expect I'd be linking new discussions on here as they go up, maybe every week or every other week, so you wouldn't have to go hunting for them. Comment here to let me know (you don't need an account), or you can always email me at lithiers@gmail.com! Thanks, everyone!

8 comments:

  1. I for one would love to have a purely female Lith to play with. Kinda wanna do the Ruin scene with such a creature.

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    1. I've been working on that! Well, female Lith in general. It's a long list of scenes that will have to be modified, but Ruin is on them xP You can access what I've got for that so far in the donator version on Patreon, by the way. But how do you feel about the idea for looking at individual scenes? :3 And the forums?

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  2. I've been really big fan of dom Lith. The way you wrote the scenes were very sensual and well written. I especially liked how Grind turned into Power Bottoming. So to answer your question, yes, I would be interested in discussing scenes from this game.

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    1. Thank you! ^.^ Great to hear on all counts. I have to admit, I was a little surprised when I got so much demand for showing Lith's dom side, but it's certainly been popular x3

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  3. I know this is more work for you, but maybe a button in game that lets you save or give feedback on a specific scene with all the player data, such as male/female, race, etc, that would be needed for us to talk about the scene?

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  4. I'd be up for getting involved on the forum to discuss scenes. Not sure how useful I would be in the discussion though...

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  5. I would glad to give you feedback on scenes.
    My favorite scene so far is the second one for the wooden door with pink collar dominant Lith. It definitely got me hot under the collar. :-p

    Thank you for the great game!

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  6. I have to say this sounds like a good idea. Its a way to get honest feedback from all of your fans and its a way for me to try and promote dom-Lith because he is just so hot. (and on a side note will you ever make it so that the player can wear the collar instead of Lith, I would love to wear that black one for him)

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