Friday, February 20, 2015

Enough is Enough

I've been working myself up into a better place, both through easing up out of the funk and trying to find ways to improve myself so that I spend less (or preferably no) time right out not doing anything. Today is a good example: To Own a Wolf, Part Four is up on Amazon for Kindle, and I actually slammed out a bit of a story as an homage without particularly meaning to, which you can check out over on SoFurry and FurAffinity. It's a bit of a stretch into the kinkier stuff I've been enjoying quietly for quite a while and publicly more recently, so you can look forward to some size difference, vore, and a bit of all-around weirdness. It felt great to write something just for the fun of it rather than as an obligation.

But planning and scheduling is also a big part of how I work, and while it's helped me keep my personal blog going and nicely productive, I've decided it's time for some more aggressive steps. My progress with MVOL has been, frankly, abysmal. Even for a one-man project, even with other stuff going on the side, any time I look back at what kind of actual time frame this work has happened in, I physically cannot believe it, and I am ashamed. So. Enough is enough.

From here on, I'm going to release a new version of MVOL four times a year: in March, June, September, and December. Whatever I have ready when the deadline comes up will just have to be enough, even if it means not covering every route fairly, including all the content I want to offer, or even including a new sex scene. It's my hope, though, that setting this as a hard goal for myself --and committing to it publicly-- will act as an impetus to get me more focused on the project. Deadlines can be an important part of productivity, and I've gone too long without one on this project. Who knows, if this works well, maybe I'll be able to set up something along the line of a Patreon down the line, assuming I can actually manage fairly regular new content.

Three months is the compromise I'm setting for myself for now. At first reflection, I can't help but feel like it's terribly stifling-- the last update took literally about a year. Just getting the new content proofed can be a week or two, and I release to the largest donators a week early, so it feels more like only two months, and I don't know how I'll deal with all that. But it's time for me to kick myself in the butt a bit here. Three months for a single update also seems like a terribly long time, still embarrassingly so, especially compared to most other projects of its ilk available. I'm interested to see how this works out, and I hope you are all sharing my shaky excitement for what this could mean for the future if it goes well.

I'd like to send my thanks out once more to everyone that's been so supportive of this project, and all my extraordinarily patient fans. It's my fervent hope that this marks a serious turning point in this project for the better.

Just promise me that you all won't let me get away with flaking out on this :p

1 comment:

  1. Setting goals and keeping with them is an important part of any project. I can say that I will be waiting patiently for each update and now have something to look forward to 4 times a year! (The time will go by faster than you think ^^)