Friday, September 8, 2017

v0.30 is Live!

Get your copy now under the Play the Game tab above! Having trouble? Check the FAQ for a guide on making SWFs work and just lots of interesting stuff!

So this version comes with some good news and some bad news. First off, you might consider this both good and bad news: the second trip through the Glass Door is complete! That's right, it's all done in one version, start to finish, including every variation! The bad news there being, that's because it's not as involved a trip as most of the others, nor as varied. This marks the middle section of the middle chapter of the second and final Act of the game, and you might say it's something of a lull before we start the big... well. Before the end begins.

For more good news, if you've been keeping an eye on my Patreon you may have noticed we've passed (more or less, Patreon's numbers vary a lot over the course of the month because weird reporting) my second big stretch milestone! This means it's time to triple my art budget and start getting in touch with some of the big names in the art community to see about getting some really high-quality art into MVOL! I've been super excited and super nervous about this goal, but the time has finally come to reach out to artists I've hardly dared dream of working with. And...

And it's been a complete failure so far. I've sent PMs and emails to over a dozen artists I really admire and think could be a great for for MVOL, asking if they'd be open to drawing the variants necessary for a piece of art in MVOL. A couple were open to the idea, but not available for commissions right now. One or two declined. The rest flat out ignored me. Honestly, just trying to track down commission information for all of them (and the two dozen artists who, upon research, would obviously not be a match for one reason or another) was exhausting, and half the time I simply had to try a PM because I couldn't find any other indication of how to possibly approach them about commissions, even when they were obviously churning them out in great multitudes.

I think that top-tier artists tend to find themselves in a situation where they have more people approaching them than they could ever possibly draw for, and that if they simply make themselves virtually inaccessible, they can find more than enough work among repeat customers and the occasional network connection or new client gained by happenstance. That's the best, most optimistic explanation I have at this point for how artists can churn out so many commissions without ever giving any indication of how they accept them, or responding to inquiries.

Whatever the explanation, I have hit a wall rather unexpectedly. That's not to say I've given up-- there are many more artists of great talent I intend to reach out to in the days to come. It's just... you know, tough to throw yourself right back into that. If anyone has advice on how to approach high-level artists, or knowledge of what avenues are the best to use, or maybe if there's some "avoid these commissioners" page somewhere with me pasted on there because I got fidgety about getting Lith's look right one too many times... If you guys know anything that might help me with this great hunt for great artists, please do let me know. You can comment here or email me or what have you, I'm all ears. I want to get amazing artists working with Lith.

Well. That was another set of good and bad news. I did manage to get some art for this release, two pieces as usual, but they're more of the typical fare my usual budget would allow. One will be quite easy to find for one third of my players on a standard run through, and the other is pretty easy to have thrust on you if you're into that sort of thing, and Lith has what he needs. Getting the last piece of art for this release was its own little adventure, just concluding at the last possible moment with a desperate stream commission that turned out surprisingly well. To be honest, v0.30 has been full of ups and downs and has just been immensely wearying in many ways, but I've covered the big points. If you want a better timeline of what happened, and to keep up on how development is going in the future, you're welcome to check out my Twitter. I've been getting mostly better about using it to report as I get writing done, grumble about my problems, and generally ramble about nerdy and furry stuff.

Actually, you may notice on there that I've finished a few stories recently. In case you didn't know, besides writing MVOL, I also have a pretty hefty archive of stories on FurAffinity and SoFurry. I kinda went a year without adding more, but that's apparently partly because I left a lot of them not quiiite finished, and you can expect several new stories to be coming out in the weeks and months to come! My stories tend to be quite the grab bag, including canon stories featuring Lith outside the void, lots of interesting experimental pieces, and a great deal of weird, kinky stuff that's more fetishistic than I really dare to be with MVOL. Try a few! I often surprise people with what I can get them to enjoy reading about, and I love broadening folks' horizons a touch.

Anyway, that's all the news and self-promotion for now. This version was a pretty rough trip, but I'm hoping things will smooth out a little now we've learned from this. Again, if you guys have any advice or helpful information for commissioning high-tier artists, if you know anyone that might be able to put in a good word for me or what have you, I'd be grateful for any help. My amazing supporters have given me the money to maybe afford these amazing artists, but apparently it's not as simple as being ready to pay. But we can make it happen!

Thank you, everyone, for being part of this with me.

8 comments:

  1. Lithier! Amazing game! The mega link for Android links to the previous version of the game though.... I'm die'n here

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    1. Thanks for the heads up! Should be fixed. Glad you enjoy my work! ^.^

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  2. Erm spoilers?

    As I progress though the game..I realized. Is Lith trying to chance himself. Like, he felt he wasted all his life, and beg for another chance. He seem unhappy, he loves sex, but feel unfilled. So, hanging around this void, like limbo, until the "avatar" appear, and interact with them. The fact they can interact and chance the void, while Lith can't. Funny thing, the "avatar" can't really create anything, until Lith told them about it, with them realizing. 'oh I can create that'. And the doors don't appear, until Lith distress his discomfort of staying in void. Wanting more then stuck there. And, ironically not really leading 'directly' home. or him returning home. or where his life then. In fact, my theory is Lith created those doors, cause he first want to have a brand new life, like one in folklore. But he also has to face the grim reality, nothing is perfect. Then want to go back to childhood, since it was innocent times. But his parents nothing they suppose to be....or, they are completely the people he knows, and discover the secret. And he is doing everything he can to deny it. He know is true, but denies it...and now hoping he can chance it. That they are upstanding people he knew all his childhood....maybe the end is him going back to his old life, maybe meeting melody...and now have to deal with his own reality. since he can't run away....

    End of spoilers..

    Likely just a crazy crackpot theory. :3 too lazy to get an account in the forums, just wanted to say. I adore this game, and can't wait for more updates.

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  3. About looking for new artists - have you tried looking on Deviant Art? I don't know of anyone who does something similar to this but there are many ppl on there.

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    1. It's not a matter of finding artists so much as getting them to respond. I literally have hundreds of artists bookmarked that I've found promising, but the particularly talented ones all seem to be virtually impossible to reach out to.

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  4. I found the artwork that has to do with the *collor* black *WINK WINK NUDGE NUDGE AGGRESIVELY* but idk where the other is

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  5. I've never bought commissions so I can't properly commiserate, but I'm glad to know that I'm not wrong in my impression that every single halfway decent furry NSFW-friendly artist anywhere constantly has a full commission queue. Sometimes with a particularly productive artist you might spot that oh, they had commissions open a week ago, and look, every slot was taken in literally minutes. I suppose they do make their stuff available to the really dedicated fans (who can sit around waiting for commissions to open) that way, but man, they've got to be leaving money on the table like that. As well as leaving unhappy those people who would have been ready to put in more money.

    The only artist I know of who actually has the kind of rates that let them keep commissions open more or less consistently is Miles-DF. Except, whoops, no, their FA says "COMMISSIONS: CLOSED!", too. I was about to say I'm glad I don't like their style, but I guess I don't have to since they wouldn't be taking my business anyway! Furry art is too damn cheap.

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