Thursday, December 26, 2013

Surprise, Sex!

Things slowed down a bit working on the game, as you may have noticed. A nasty crossing between my netbook and a thermos full of tea gave me a scare, but that wasn't the primary cause. As is my greatest boon and burden, I refuse to write if I don't think I can do the piece justice at the moment, especially when it comes to this game. The section I'm working on right now is coming out differently than I expected, to be honest-- and a deal longer. The process is pretty organic, and while I have goals and plans, I leave myself a lot of room to improvise according to what sounds right, like what would actually happen.

So what does that mean? It means that, even though I thought this update was actually going to have very little sex in it, embarrassingly enough, a big sex scene has sprouted up, and I'm struggling with keeping the word count down for this section. Partly because it's already pretty lengthy, and partly because it makes the other sections all the more imbalanced. I was chewing on it a while deciding if I wanted to go back and cut stuff, but at this point, I'm thinking I'll take this where it needs to go, and go back to add in some more to the shorter section if necessary-- or maybe as part of v0.15, just to get v0.14 out the door already.

(+++++++===)

With all that said, I'm tentatively marking another notch on the progress. Hopefully, there isn't much more actual writing to be done, and the last 20% should be putting all the pieces together in the game and getting it running, then proofing it out. If you're on my proofing list, it may be time to start easing out of your comas. If you're not on my proofing list, consider helping out! My pool of proofers is still embarrassingly small, and who knows how many are still alive for this round ^.^; I end up finding out about a lot of errors and typos well after release, and I want to snatch up as many as I can ahead of time!

Either way, I appreciate your patience, everyone :3 I'm still pretty nervous about how folks are going to take all the crazy new stuff going on, so part of me is in no rush to see all this released x3 But released it must be! I have so much more story to tell you. So for now, I'll leave you with an obscene little teaser for the new stuff written up just tonight! :3

"p-please, use me too! I-- there-- there's still room! If you get underneath...!" His face is bright scarlet as he lifts one leg, shaking on the edge of balance to demonstrate the open space below him and reveal the tight, pink hole between his cheeks, apparently thinking he can manage the both of them side by side...

Wednesday, November 27, 2013

One Nasty Cold Later...

Hail! I was out of commission for about a week on account of spending every waking moment wishing I was asleep, and every sleeping moment wishing I could breathe, so yes, bit of a delay. But I've gotten some more work in! Enough, I believe to bump the progress bar up a notch.

(++++++====)

The worst thing about these colds (or flu's, or whatever) is that they don't know when to go away. I could swear I've been past the worst of it for almost a week now, but I'm still all nasty and clogged up. Egh. Hope you guys are doing better out there! And here's another spoiler-ish, less depressing preview for the coming update!

I remember 'amateur magicians,' because it was like a double whammy of condescension. Magician is a nasty word at the college.

Wednesday, November 6, 2013

Halfway There!

Hopefully not time wise, but content wise, I do believe I'm at least halfway done with the basic content for v0.14. Not to jinx myself, but judging by previous releases, this is hopefully me picking up steam as the finish comes into sight :3

(+++++=====)

And I'd like to take a moment to thank those of you who've been spontaneously donating of late ^.^; I know it doesn't make much sense to donate to a project when it seems to be stagnating like mine tends to between updates, but it feels a little like folks are cheering me on even when I falter, as silly as it sounds. As an extra bit of thanks, a rather longer preview. It's a little spoiler-y, so I've colored it to be harder to read unless you highlight it.

Hey. Everybody dies sometime. You sigh silently, pulling a vial from your pouch. When you break this seal, you have sixty seconds before the contents loses its potency.

Sunday, October 20, 2013

Progress and a Tease

Another chunk written up. I swear I'm not playing favorites, but I'm pretty sure one of the three routes is going to come out a good deal heavier text-wise in this update. Can you guess which one??

(++++======)

40% of the base required content for v0.14 complete! And now, a five-word preview from today's writing:

          You've hired my skills at


Sunday, October 13, 2013

Where are We Now?

Hello, folks! My friends in the chat room, and the comments on FA, and just about everywhere, tell me I should hurry up and make another blog post, even if I'm ashamed of how little progress I've made with the game so far. Yes, the game is still going, though dreadfully slow in its pace for a variety of reasons of varying validity. As for how far along it is toward the next update... well, that's a bit tricky. I have one large goal for this next update, to release the first chunk of the new story. To be honest, I'm expecting this next step to be pretty controversial, and I wouldn't be surprised if some people are disappointed with it. The real payoff will be long in coming, as this is the first step toward an actual full on story and ending.

So my dilemma is: the story itself needs setting up, but this initial stage may be frustrating. There's a good-sized chunk of side content that I'm also looking at developing, however-- less story, more treats. So I can either set my goal for just getting this first chunk of story done and out, or I can push to include some goodies as well to make it a nice overall update. Looking back to my previous posts, I resolved to make smaller, more rapid updates, but obviously, the rapid part hasn't worked out so well so far. That said, for now, I'll be estimating my progress according to the minimal requirements for the next version, if only to lend myself some small sense of accomplishment and the accompanying sanity. So, to the progress bar!

(+++=======)

30% Completion! I've spent a while trying to get it all straight in my head, but yes, one of the three main routes is just about complete for this chunk of the story. As I've mentioned before, the three collars serve a specific purpose in the future of this game: they delineate the three primary paths the plot can take once it's underway. This reflects the three main styles of relationship you can have with Lith. A lot of people want to make dominant Lith a fourth path, but I see it more as an overlay for the other paths. Of course, in some areas, this will break down Lith's behavior with you into six or nine possibilities rather than three, but such is the grave I've dug myself. As ever, I thank you all for your support, and I hope you enjoy the new version when it finally arrives! I'll try to post again soon!

Saturday, July 20, 2013

MVOL Needs Guides!

First, if you haven't seen it yet, v0.13 is out, now featuring lady parts available for the avatar!

With that said, MVOL could use your help! I mentioned previously that we need proofers, and that's still true, but today I'd like to talk about guides. At least half the feedback I get on the game tends to be along the lines of "how do I do this or that," and while I do like to help people, it also leaves me very... conflicted on some levels.

The tricky thing about MVOL is that, to me, it has a little trouble fully qualifying as a game. It's interactive, yes, but the actual "gameplay" amounts to two things: exploration and repetition. That is, you work your way through, trying out new scenes, which unlock other scenes, and still others after that. Eventually, things stop unlocking right away, and you have to start doing certain scenes two or three times to push up this or that value high enough to unlock the next scene. And as you get into the really difficult stuff, you're forced to find the right scene or combination of scenes and access them several times, revving that cat up to be in just the right mindset for what you're trying to pull off. That basically describes the game's mechanics, from beginning to end.

What this means is that I could very simply say "In order to get to A, you just need to do B about X times, then go to C, and A should unlock." But then the player would do B about X times, go to C, and get their A scene and go home happy-- kind of like turning to page 28 in a book and reading what's there. The thing that sets MVOL apart from a naughty pick-your-own-adventure book (besides getting to change up the genders and naughty bits) is the hunt. The entire challenge is in finding ways to unlock those tricky scenes, and the concept behind it is supposed to be that if you think, "how would I get this cat to A if I was really there with him?" and if you understand how Lith works as a person, you'll immediately think to do B several times, then go to C. Not because someone told you, but because you thought it out in-game. That's immersion. That's the difference between coming up with a solution and just turning to page 28.

In short: I could tell you how to play the game, but then you wouldn't be playing it-- you'd be reading a book.

A lot of games rely on random number generation to create gameplay. I designed MVOL to try and make sense, and I specifically wrote the game to never used random elements for anything important. The only scenes that use random elements just cycle through potential outcomes in a random or semi-random fashion, to encourage you to try it several times and see what comes out. Figuring out how to access scenes is the entire game that I have designed, and I just don't have it in me to take that away from you.

So that's where you come in. I can't bear to spell out the game and leave it naked and meaningless, but I heartily encourage people to discuss the game from the outside-- to talk about their experiences with it and share tips and tricks. The logical extension of this is user-generated guides. If you think you have a good idea how the game works, I beseech you:

Write a Guide!

New people play MVOL every day, and a lot of them get confused at one point or another! This subforum is dedicated solely to being an official repository for guides to MVOL that we can link to from the game itself, to help players everywhere. But for that repository to help, we need more guides!

Whatever aspect of the game you'd say your experienced with, consider pitching in your own insight on how to overcome the harder parts of the game, or even just how to get started if someone hits a hitch early. There's a quick set of rules at the top to give you a basic idea of how to get started, including a link to email me if you've written a guide but you're not sure it's up to snuff. The closest I can get to telling people how to play is Petre's surly guide, and that's just not enough for a lot of folks out there!

The newbies are waiting for your help. Think of all the Lith's going uncollared without your guidance! Write a guide today!

Friday, July 12, 2013

v0.13 is Live!

With this, a wave of horizontal expansions on the game draw to a close! I'm done for the moment adding options and side content, and starting with the next update, we'll be jumping into the story! This update has a little bit of something for just about everyone as we wrap things up!

For those of the more female persuasion among you, be it in body or mind, vagina/nodick avatar support has been added to the game! You can now play a full herm or a regular woman, although I should note that if you choose not to have a dick, you won't have access to as many scenes. The black collar, for example, relies entirely on a scene that you can't access right now. I may expand V/ND avatar scenes later, but for now, I hope you enjoy hunting down the slightly less obvious hanky panky you can get up to with this new equipment :3 For a hint, I'll note that the more recently I wrote a scene, the more likely it is to include support for V/ND material from the getgo. I haven't been able to get excited about making Lith eat anyone out, but there should be at least a couple different chances for you to get something barbed and pokey in there.

For folks that prefer to keep the bulge in their pants, there's a final (for now) scene added to [Offer Yourself]! This is the hardest outcome to get, or rather, the hardest to find, so I've gone ahead and added a brief addendum to Petre's Guides to help out with this side of things, now that it's completed.

For those of you that are big on getting dominated, Lith now has several subtle changes to his attitude strewn throughout the game, so that when you interact with him, he'll act a bit more confident if you've brought out his dominant side.

And for those of you that enjoy a challenge, I've brought back player achievements for this version! See if you can find every scene in the game with Cover to Cover-- and, as a new addition to complement that, I've added Even the Footnotes. MVOL has always had a lot of scenes with alternate outcomes and bits that switch out, but [Offer Yourself] is the most extreme example of that so far. So, to make sure you've seen everything the game has to offer, I've gone through and bookmarked a total of 37 outcomes with at least a paragraph of text that you might not see on a normal playthrough! If you really want to challenge yourself to hunt down every hidden bit this game has to offer, this is the achievement for you! Around 15 of them are from [Offer Yourself] as well.

And finally, for those of you that feel like donating, v0.13+ features Vagina/Nodick content for Lith herself! Including an alternate for the brand new [Offer Yourself] scene... Also, there are two snippets of content you can hunt for to get a peek at the story content coming in future updates! One is the next stage in Lith's story, and the other is a very strange offshoot, which you can unlock in an alternative to the first... And, finally, I've upgraded the cheats included a little to make them have a more dramatic effect.

So far as I can recall, that should cover the changes I've made with v0.13! I've probably poked and adjusted a few things here and there besides, so you never know :3 Hope you all enjoy!